Yi Sun-shin: National Hero
Mobile Legends’ Yi Sun-shin is a marksman, designed to bring his team sustained damage from range. He uses his longbow at range but also carries a hard-hitting glaive for enemies who get too close.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Yi Sun-shin is in the Season 15 tier list.
Recommended Yi Sun-shin Builds
+15% Attack Speed
+40 Movement Speed
Demon Hunter Sword
+35 Physical Attack
+25% Attack Speed
Unique Passive – ‘Devour’: Basic attacks deal 9% of the target’s current HP as additional physical damage up to 60 against creeps and minions. Each basic attack grants 4% Physical Lifesteal for 3 seconds, stacking 5 times.
+65 Physical Attack
+25% Crit Chance
+40% Crit Damage
Unique Passive – ‘Doom’: Critical hits increase the hero’s physical attack by 5% for 2 seconds.
+40% Attack Speed
+20 Movement Speed
+10% Crit Chance
Unique Passive – ‘Typhoon’: Every 5 seconds, Basic Attacks hit 3 enemy units and deal 150 points of Magic Damage. Cooldown drops as Crit chance rises, and Damage rises with Attack Speed. Deals 100% more damage to Minions. Each time Typhoon is cast, one’s movement speed is increased by 5% for a short time.
+30 Physical Attack
+20% Attack Speed
+25% Crit Chance
Unique Passive – ‘Frenzy’: Critical hits increase the hero’s attack speed by 30% and crit chance by 5% for 2 seconds.
+60 Physical Attack
+40% Physical PEN
Unique Passive – ‘Armor Buster’: Basic Attacks ignore 20% of a turret’s defense.
Assassin Emblem: Bravery, Fatal, Killing Spree
Yi Sun-shin chooses his longbow or glaive to attack according to his distance from enemies. Using the glaive to attack will deal more damage and reduce the cooldown of One-wave Sweep by one second.
A naval fleet will be summoned at the ally base to strengthen it. Yi Sun-shin can board the turtle ship beside the base periodically and get buffs.
With glaive in hand, Yi Sun-shin slashes forward, dealing Physical Damage to enemies and slowing them by 30% for 2 seconds.
When Yi Sun-shin is on his Turtle Ship, the ship will dash in the designated direction, dealing Physical Damage to the first enemy it collides with and enemies nearby, stunning them for 1.5 seconds.
Yi Sun-shin shoots a piercing arrow at full strength, dealing Physical Damage and slowing enemies by 40% for 2 seconds.
The arrow’s attack range and damage scale with charge time. The first enemy takes full damage and enemies behind take 20% less damage, up to 60% less.
When charging, Yi Sun-shin’s movement speed is reduced slightly.
Yi Sun-shin summons a naval fleet to launch 3 waves of rocket attacks. Each wave deals Physical Damage and slows enemies slightly.
|Movement Speed: 250||Physical Attack: 124|
|Magic Power: 0||Physical Defense: 18|
|Magic Defense: 10||HP: 2520|
|Mana: 438||Attack Speed: 0.858|
|HP Regen: 36||Mana Regen: 15|
|Basic Crit Chance: 0||Skill Crit Chance: 0|
Tips & Tricks
Yi Sun-shin is a fragile marksman, meaning he can deal damage but needs to stay at range to avoid death. Yi Sun-shin has limited mobility, making it easy for assassins and mages to delete him, and if he is crowd controlled by a support or tank hero in a team fight, he’s unlikely to survive very long.
With that in mind, stay in the back of team fights and wait for enemies to use their spells and crowd control abilities before hard engaging. Work with your teammates to ensure your own survival, and you will, in turn, be better able to protect them by pumping out sustained damage that will get through the initial burst that assassins and mages offer.
Swift Boots help Yi Sun-shin get off more Basic Attacks, perfect for a marksman. Demon Hunter Sword is a great pick for teams that have a tank posing a considerable threat. Windtalker is as well, giving him some added movement speed and magic damage.
In the late game, Scarlet Phantom and Malefic Roar give Yi Sun-shin some boosted power in quickly and swiftly taking objectives and killing enemies with bonus Physical Penetration and attack speed.
As a marksman, Yi Sun-shin relies primarily on Basic Attacks to deal damage. However, his abilities give him some added poke, designed to help him better whittle down enemies before his team commits to an engage.
While his passive glaive weapon deals higher damage, its limited range means it should only be used when necessary. The fact that it reduces the cooldown of One-wave Sweep will help Yi Sun-shin in tense melee battles by giving him some extra mobility.
Blood Floods is a very nice AoE poke move, capable of damaging an entire team if lined up properly. Use this from the backline of team fights in between Basic Attacks.
His ultimate ability, Mountain Shocker, is another powerful AoE move with a slow. Use this to get extra damage when teamfights break out in tight areas, or use the slight slow as enemies try to escape, making it harder for them.
Despite being a marksman, Yi Sun-shin can play aggressively with the Assassin Emblem page to boost his physical attack and crit chance with Bravery and Fatal. He loses out on the Lifesteal that the Marksman Emblem page provides, but the Killing Spree talent helps with that, restoring health and giving increased movement speed upon enemy death.