Ling: Cyan Finch
Mobile Legends’ Cyan Finch, Ling is a highly mobile assassin capable of bursting down priority targets using his ability to dash to walls around the battlefield. Ling is best played in the Jungle role.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Ling is in the Season 15 tier list.
Recommended Ling Builds
Raptor Machete +30 Physical Attack +15% Physical PEN +50% Damage to Monsters Unique Passive – ‘Breakout’: Every 10 seconds, the next basic attack will deal a minimum extra 50 points of True Damage (increasing with level) and slow enemies by 30% for one second. Using basic attacks reduces the cooldown. Unique Passive – ‘Greed’: Gain 25% extra EXP when jungling. After killing creeps, restore 4% HP and 10% Mana. Unique Passive – ‘Gorge’: Killing creeps increases Physical Attack by 4. Stacks 15 times. Unique Passive: Makes Retribution Battle Spell applicable to enemy heroes, reducing their movement speed by 70% and dealing a small amount of True Damage over 3 seconds. Buying other advanced jungling equipment disables this effect. | Berserker’s Fury +65 Physical Attack +25% Crit Chance +40% Crit Damage Unique Passive – ‘Doom’: Critical hits increase the hero’s physical attack by 5% for 2 seconds. | Endless Battle +65 Physical Attack +25 Mana Regen +250 HP +10% Cooldown Reduction +5% Movement Speed +15% Physical Lifesteal Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown. Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%. | Scarlet Phantom +30 Physical Attack +20% Attack Speed +25% Crit Chance Unique Passive – ‘Frenzy’: Critical hits increase the hero’s attack speed by 30% and crit chance by 5% for 2 seconds. | Blade of Despair +170 Physical Attack +5% Movement Speed Unique Passive – ‘Despair’: Attacking enemy units with less than 50% health increases the hero’s Physical Attack by 25% for 2 seconds. Takes effect before damage is dealt. | Immortality +800 HP +40 Physical Defense Unique Passive – ‘Ressurect’: Upon taking fatal damage, resurrect 2 seconds later with 15% health and a 300-1000 HP shield that lasts 3 seconds (scaling with level.) 180 second cooldown. |
Beast Killer +20 Physical Defense +20 Magic Defense +50% Damage to Monsters Unique Passive – ‘Breakout’: Deals a minimum of 100 points of magic damage to nearby enemies (increases with level) and slow them by 30% when taking 10% of your max HP as damage. Lasts 2 seconds. Activates every 2 seconds. Unique Passive – ‘Greed’: Gain 25% extra EXP when jungling. After killing creeps, restore 4% HP and 10% Mana. Unique Passive – ‘Gorge’: Killing creeps increases Physical Defense and Magic Defense by 3. Stacks 15 times. Unique Passive: Makes Retribution Battle Spell applicable to enemy heroes, reducing their movement speed by 70% decaying over 3 seconds and granting a shield based on Max HP. Buying other advanced jungling equipment disables this effect. | Berserker’s Fury +65 Physical Attack +25% Crit Chance +40% Crit Damage Unique Passive – ‘Doom’: Critical hits increase the hero’s physical attack by 5% for 2 seconds. | Endless Battle +65 Physical Attack +25 Mana Regen +250 HP +10% Cooldown Reduction +5% Movement Speed +15% Physical Lifesteal Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown. Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%. | Blade of Despair +170 Physical Attack +5% Movement Speed Unique Passive – ‘Despair’: Attacking enemy units with less than 50% health increases the hero’s Physical Attack by 25% for 2 seconds. Takes effect before damage is dealt. | Rose Gold Meteor +60 Physical Attack +30 Magic Defense +5% Physical Lifesteal Unique Passive – ‘Lifeline’: Once the hero’s HP falls below 30%, they generate a shield that absorbs 510-1350 damage (increasing with level) that lasts for 3 seconds. 40 second cooldown. | Immortality +800 HP +40 Physical Defense Unique Passive – ‘Ressurect’: Upon taking fatal damage, resurrect 2 seconds later with 15% health and a 300-1000 HP shield that lasts 3 seconds (scaling with level.) 180 second cooldown. |
Assassin Emblem: Mastery, Invasion, Bounty Hunter
Champion Stats
Cloud Walker
Ling’s superb lightness skill helps him leap among walls to chase enemies. When resting on the wall, Ling restores 2 Lightness Points per second. Every time Ling deals damage to enemies, he restores 5 extra Lightness Points.
Ling’s lightness grants him 30% Crit Chance, but decreases his Crit Damage by 60%.
Finch Poise – Max 2nd
Passive: Permanently increases Crit Chance (increasing with skill level.)
Active: Ling leaps to the chosen wall, entering a camouflage state. Ling will come out of camouflage if damaged. If he is CC’ed, he will fall onto the ground.
Using this skill to jump from one wall to another resets the cooldown and refreshes camouflage.
Defiant Sword – Max 1st
Ling charges in the designated direction and stabs nearby enemies, dealing damage increasing with the skill’s level.
If Ling casts Defiant Sword while on a wall, he dashes to the indicated spot, dealing the same amount of damage as if he were on the ground to enemies in the area while also slowing them. If the attack crits, the slow is increased.
Defiant Sword can trigger on-hit effects and can restore 35 HP for Ling each time he hits an enemy.
Tempest of Blades – Max When Possible
Ling leaps up for a short time, becoming invincible and moving freely dealing damage to enemies within the area of effect. Enemies in the central area of the ability will be knocked into the air.
Ling generates a Sword Field upon arrival. At the edge of the Sword Field will be 4 blades. Picking up a blade resets the cooldown of Defiant Sword (Special 2) and restores 5 Lightness Points.
Movement Speed: 260 | Physical Attack: 125 |
Magic Power: 0 | Physical Defense: 18 |
Magic Defense: 10 | HP: 2578 |
Mana: 0 | Attack Speed: 0.81 |
HP Regen: 39 | Mana Regen: 0 |
Basic Crit Chance: 0 | Skill Crit Chance: 0 |
Tips & Tricks
Ling’s built in mobility through his passive, Cloud Walker, allows him to quickly travel the map from wall to wall. His passive also grants him increased crit chance, but reduced crit damage.
Rather than using mana, Ling uses Lightness Points as energy. He restores lightness points while resting on walls and attacking enemies.
Thanks to his ability to be across the map in mere seconds, Ling players can choose to not build boots and opt for even more damage. Ling struggles with early jungle clears and is a glass cannon; he will need to farm up early in the jungle to get a few items before coming online to assassinate enemy targets.
As an assassin, Ling can dish out damage but can’t take very much, making him easily killed if he’s crowd controlled or caught out by multiple enemies. Seek out lone targets, especially fragile ones like the enemy marksman and mage. In team fights, assist your team by isolating and eliminating priority targets.
If you face yourself frequently getting locked down and killed easily in team fights, consider split pushing. While your team pressures a turret on one side of the map, you pressure a turret on the other side. This will force enemies to either split up or lose one of their turrets.
If the enemy team comes to stop you, your team will have an easier time winning the fight on the opposite side of the map and you can use your superior mobility to waste the time of anyone who came to try and stop you.
Items
Ling’s core items are his completed jungle item with Berserker’s Fury and Endless Battle. Ling will typically build Raptor Machete, but Pillager Axe can be used when defensive measures are needed. Rose Gold Meteor is another decent item for playing Ling defensively; it grants him added lifesteal and a shield that can get him out of a sticky situation.
Abilities
Ling’s first special move, Finch Poise, allows him to jump to walls and remain camouflaged on the enemy mini-map. Enemies can still hit him and reveal him while on the wall, and enemy skill shot abilities with crowd control will make him fall from the wall. Use Finch Poise wisely to get across the map quickly and stealthily, but don’t use it carelessly; it costs a considerable amount of energy.
Ling’s second special move, Defiant Sword, is a mobility spell that deals damage. It can be cast on the ground as well as from the wall. If it lands on an enemy while Ling is on the wall, it will slow the enemy. It also grants Ling a small amount of life steal and applies on-hit effects, which his items take advantage of.
Ling’s ultimate ability, Tempest of Blades, grants him invincibility and burst damage. It can also airborne enemies who are in the center area of effect. Ling also calls forth four blades around the area. Moving across the blades resets the cooldown of Defiant Sword, giving Ling even more burst ability with his ultimate. Resetting the cooldown can also be used defensively with its lifesteal or allowing Ling to use Defiant Sword to blink away to safety.
Because of Tempest of Blades’ invincibility, you can use it to both hard-engage on enemies while avoiding their initial burst damage in reaction to your presence. Use his ultimate ability wisely, predicting when enemies will try to crowd control you and stop you from killing them.
Emblems
Ling benefits most from the Assassin emblem page, with upgrades in Mastery and Invasion giving him added cooldown reduction and physical penetration. The Bounty Hunter talent grants extra gold for kills, helping Ling acquire his expensive damage items more quickly and snowball faster.
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