Belerick: Guard of Nature
Mobile Legends’ Belerick, the Guard of Nature, is a durable tank capable of poking down enemies with vines, taunting enemies into targeting him instead of his allies.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Belerick is in the Season 15 tier list.
Recommended Belerick Builds
+10% Cooldown Reduction
+25 Mocement Speed
Active – ‘Encourage’: Increase movement speed of hero and nearby allies by 30%. Increase Physical & Magical Attack by 20%. Lasts 3 seconds. Available every 80 seconds. After receiving Encourage buff, teammates can’t receive Conceal or Encourage again in the next 80s.
Unique Passive – ‘Bravery’: Increase 10% of Physical & Magical Attack and Physical and Magical Defense and 50% of HP & Mana Regen for nearby allies.
Unique Passive – ‘Devotion’: Grants 2 gold and EXP every 4 seconds. During the first 12 minutes of the match, nothing will be gained from minions or creeps when teammates are around you without Roaming Equipment (or those with Roaming Equipment and higher EXP/Gold.) They will share the entire EXP and Gold.
Unique Passive – ‘Thriving’: Gains an extra 25% Gold and EXP with assists. If you have the lowest gold on your team, gold gained via ‘Devotion’ is increased to 20 per 4 seconds. If you have the lowest experience on your team, EXP gained via ‘Devotion’ is increased to 35 per 4 seconds.
+22 Physical Defense
+40 Movement Speed
Unique Passive – ‘Valor’: Physical defense will go up 5 for each basic attack received, up to 25. Lasts 3 seconds.
+90 Physical Defense
Unique Passive – ‘Vengeance’: Deal 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.
+100 HP Regen
Unique Passive – ‘Recovery’: Regenerates 1.5% of hero’s Max HP. Eliminating enemy heroes raises regeneration rate by 0.4% while assists raise it by 0.2%. Includes Elimination and Assists prior to purchase. Maximum 3.5% gained. Wears off 5seconds after taking damage.
+62 Magic Defense
+20 HP Regen
Unique Passive – ‘Shield’: Grants a shield of 170-1150 HP every 30 seconds, increasing as the match goes on.
+10% Cooldown Reduction
Unique Passive – ‘Demonize’: Reduces damage taken by 50% when health is below 40% and increases Physical Lifesteal by 30%. Lasts 5 seconds. 50 second cooldown.
Tank Emblem: Firmness, Fortress, Tenacity
For every 50 damage inflicted upon Belerick, he has a 25% chance to attack in the direction of the nearest enemy unit, dealing Magic Damage. Can only be triggered every 0.4 seconds.
Belerick gains 15% extra HP from equipment.
Belerick releases vines in a designated direction, dealing Magic Damage to enemies on the path and slowing them by 25%. He leaves an Ancient Seed on the path, dealing Magic Damage to enemies on the path and taunting them for 1.2 seconds after a one second delay.
Minions take 50% extra damage.
For three seconds, Belerick increases his movement speed by 40% and strengthens his next Basic Attack.
Enhanced Basic Attacks deal Magic Damage, slowing the target by 60% for 1.4s. Belerick also regenerates health, scaling with his lost HP.
Wrath of Dryad
Belerick casts vines around him, immobilizing enemies hit for 2 seconds and dealing damage to them four times.
|Movement Speed: 250||Physical Attack: 110|
|Magic Power: 0||Physical Defense: 15|
|Magic Defense: 10||HP: 2719|
|Mana: 450||Attack Speed: 0.81|
|HP Regen: 42||Mana Regen: 12|
|Basic Crit Chance: 0||Skill Crit Chance: 0|
Tips & Tricks
Belerick is a regenerating tank, able to poke and harass enemies while protecting his allies and keeping them safe.
He can stick with the team’s marksman in the early game, helping them have an easier time farming gold and items and assisting them with killing the enemy. He also can roam to help allies across the map.
In team fights, Belerick shines with a large area of effect immobilizing ultimate, capable of locking enemies down and letting his allies finish them off.
His Ancient Seeds that force enemies to attack him are great for drawing pressure off allies, allowing Belerick to tank the damage while controlling enemies.
As a tank, Belerick supports his allies by taking damage and controlling enemies. Start building your Courage Mask at the beginning of the match so that you can roam and maintain gold and experience comparable to your allies.
After that, build defensively to take full advantage of Belerick’s tankiness and passive bonus health effects.
Items like Guardian Helmet greatly boost Belerick’s health. Late game items like Queen’s Wings can give Belerick some added durability in tense fights against fed enemy carries.
Blade Armor and battle spell Vengeance can make Belerick particularly well-equipped for taking out enemy marksmen with his taunt forcing them to Basic Attack him. Blade Armor returns some of their attacks back on them, with Vengeance doing the same while also regenerating health for Belerick.
Belerick should primarily be using Ancient Seed to poke and harass enemies when not looking to engage with his ultimate. The taunt, paired with Blade Armor and/or Vengeance, can turn the enemy’s attacks against them while also freeing up his lane partner for follow-up damage free of retaliation for a second.
Nature’s Strike buffs Belerick, allowing him to make faster engages that are harder for the enemy to kite and enhancing his Basic Attacks, allowing him to restore his health more and more the lower he gets. Use Nature’s Strike in the middle of engages to sustain yourself, especially after proccing Tenacity.
Belerick’s ultimate ability, Wrath of Dryad, is a massive AoE immobilization, perfect for setting up fights with your team nearby. Belerick’s powerful crowd control prevents enemy escape and allows him to follow up with Ancient Seed, keeping enemies locked down and allowing allies to follow up. Work with your team to plan your ultimate engages, making sure teammates are ready and able to capitalize on it.
Belerick benefits most from the Tank emblem page, with upgrades in Firmness and Fortress boosting his Physical Defenses. Tenacity helps him survive burst damage, boosting his defenses considerably when his health gets low, allowing Belerick to ensure that he can get an enhanced Basic Attack off and heal up to stay in the fight.