Saber: Spacetime Swordmaster
Mobile Legends’ Spacetime Swordmaster, Saber is a mobile assassin capable of quickly taking down priority targets. Saber is commonly played in either a side lane or in the jungle.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Saber is in the Season 15 tier list.
Recommended Saber Builds
Blade of Despair +170 Physical Attack +5% Movement Speed Unique Passive – ‘Despair’: Attacking enemy units with less than 50% health increases the hero’s Physical Attack by 25% for 2 seconds. Takes effect before damage is dealt. | Warrior Boots +22 Physical Defense +40 Movement Speed Unique Passive – ‘Valor’: Physical defense will go up 5 for each basic attack received, up to 25. Lasts 3 seconds. | Endless Battle +65 Physical Attack +25 Mana Regen +250 HP +10% Cooldown Reduction +5% Movement Speed +15% Physical Lifesteal Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown. Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%. | Blade of the Heptaseas +65 Physical Attack +250 HP +15 Physical PEN Unique Passive – ‘Ambush’: The next basic attack will deal extra physical damage equal to 180+100% of Physical Attack stat if no damage has been taken or dealt within 5 seconds. | Rose Gold Meteor +60 Physical Attack +30 Magic Defense +5% Physical Lifesteal Unique Passive – ‘Lifeline’: Once the hero’s HP falls below 30%, they generate a shield that absorbs 510-1350 damage (increasing with level) that lasts for 3 seconds. 40 second cooldown. | Berserker’s Fury +65 Physical Attack +25% Crit Chance +40% Crit Damage Unique Passive – ‘Doom’: Critical hits increase the hero’s physical attack by 5% for 2 seconds. |
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Raptor Machete +30 Physical Attack +15% Physical PEN +50% Damage to Monsters Unique Passive – ‘Breakout’: Every 10 seconds, the next basic attack will deal a minimum extra 50 points of True Damage (increasing with level) and slow enemies by 30% for one second. Using basic attacks reduces the cooldown. Unique Passive – ‘Greed’: Gain 25% extra EXP when jungling. After killing creeps, restore 4% HP and 10% Mana. Unique Passive – ‘Gorge’: Killing creeps increases Physical Attack by 4. Stacks 15 times. Unique Passive: Makes Retribution Battle Spell applicable to enemy heroes, reducing their movement speed by 70% and dealing a small amount of True Damage over 3 seconds. Buying other advanced jungling equipment disables this effect. | Warrior Boots +22 Physical Defense +40 Movement Speed Unique Passive – ‘Valor’: Physical defense will go up 5 for each basic attack received, up to 25. Lasts 3 seconds. | Blade of Despair +170 Physical Attack +5% Movement Speed Unique Passive – ‘Despair’: Attacking enemy units with less than 50% health increases the hero’s Physical Attack by 25% for 2 seconds. Takes effect before damage is dealt. | Endless Battle +65 Physical Attack +25 Mana Regen +250 HP +10% Cooldown Reduction +5% Movement Speed +15% Physical Lifesteal Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown. Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%. | Blade of the Heptaseas +65 Physical Attack +250 HP +15 Physical PEN Unique Passive – ‘Ambush’: The next basic attack will deal extra physical damage equal to 180+100% of Physical Attack stat if no damage has been taken or dealt within 5 seconds. | Rose Gold Meteor +60 Physical Attack +30 Magic Defense +5% Physical Lifesteal Unique Passive – ‘Lifeline’: Once the hero’s HP falls below 30%, they generate a shield that absorbs 510-1350 damage (increasing with level) that lasts for 3 seconds. 40 second cooldown. |
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Assassin Emblem: Agility, Invasion, Bounty Hunter
Execute if Lane, Retribution if Jungle
Champion Stats
Enemy’s Bane
Saber’s damage reduces enemies’ Physical Defense by 7 points. Stacks up to 5 times. Lasts 5 seconds.
Flying Sword
Saber shoots out 4 flying swords that spin around him. Each sword deals physical damage while rotating and on return. Using Charge will call the swords back earlier.
This skill only enjoys 40% of Spell Vamp.
Charge
Saber charges forward, dealing physical damage along the way.
Triple Sweep
Saber attacks an enemy hero, knocking them into the air for 1.2 seconds and circling them dealing 3 blow continuously. Each blow deals physical damage, scaling with the ability’s level.
Movement Speed: 260 | Physical Attack: 118 |
Magic Power: 0 | Physical Defense: 17 |
Magic Defense: 10 | HP: 2599 |
Mana: 443 | Attack Speed: 0.87 |
HP Regen: 35 | Mana Regen: 16 |
Basic Crit Chance: 0 | Skill Crit Chance: 0 |
Tips & Tricks
Saber has a nice mix of ranged poke and melee burst for an assassin, which is why he’s able to be played in side lanes and find success, especially against less mobile mages who are just squishy enough for him to pick up kills during laning.
Items
Saber’s core items are his Warrior Boots, Blade of Despair and Endless Battle. These items enhance his damage and allow him to more quickly eliminate targets and live to tell the tale.
Abilities
Saber’s passive reduces enemy defense on attack, allowing him to very quickly burst enemies down with a rapid succession of his skills.
Pulling out your Flying Swords and then using Charge to close the distance can allow you to quickly jump on an enemy and attack them rapidly. After using these moves to close the distance and lower the enemy’s defense, finish them off with Triple Sweep.
Emblems
Saber benefits most from the Assassin emblem page, with upgrades in Agility and Invasion giving him added movement speed and physical penetration. The Bounty Hunter talent grants extra gold for kills, helping Saber acquire his expensive damage items more quickly to snowball faster.
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