Alice: Queen of the Apocalypse
Mobile Legends’ Queen of the Apocalypse, Alice, is a sustaining mage that uses burst spells and heals to outwit and outlast her opponents.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Alice is in the Season 15 tier list.
Recommended Alice Builds
Demon Shoes +30 Mana Regen +40 Movement Speed Unique Passive – ‘Mysticism’: Kills or assists of enemy heroes restores 10% of mana. Killing minions regenerates 4% of mana. | Genius Wand +75 Magic Power +5% Movement Speed +15 Magic PEN Unique Passive – ‘Magic’: Dealing damage to enemy heroes reduces their Magic Defense by 3-10 points scaling with level. Effect lasts 2 seconds. Stacks 3 times. | Glowing Wand +75 Magic Power +400 HP +5% Movement Speed Unique Passive – ‘Scorch’: Damage from skills burns targets for 3 seconds, dealing 1%/1.75%/2.5% of the target’s Max HP as Magic Damage increasing per second. 10 Damage minimum. | Calamity Reaper +70 Magic Power +100 Mana +3 Mana Regen +10% Cooldown Reduction Unique Passive – ‘Calamity’: After using a skill, the next basic attack deals extra True Damage equal to 120% Magic Attack. 1.5s Cooldown. Briefly raises movement speed by 10%. | Holy Crystal +100 Magic Power Unique Passive – ‘Mystery’: Increases Magic Attack by 21%-35% scaling with level. | Blood Wings +150 Magic Power +500 HP Unique Passive – ‘Nirvana’: Adds 1.5HP for every 1 point of Magic Power added. |
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Mage Emblem: Magic Worship
Champion Stats
Blood Ancestry
When a nearby minion dies, it generates a blood orb. Alice can absorb the blood orbs to permanently increase her Max HP by 10. After absorbing 12/25/50 Blood Orbs, she receives permanent 10% CDR, 10% Magic Lifesteal, and 40 Movement Speed respectively.
Flowing Blood
Alice casts Blood Stream in a designated direction, dealing damage to enemies. Using the spell again teleports Alice to the stream’s location.
Blood Awe
Alice deals magic damage to nearby enemies, immobilizing them. Enemies are slowed by 70% afterwards.
Blood Ode
Alice enters a blood-sucking state for 5 seconds, dealing magic damage to surrounding enemies every 0.5 seconds and resorting health to herself. 50% as effective on non-heroes.
Movement Speed: 240 | Physical Attack: 114 |
Magic Power: 0 | Physical Defense: 21 |
Magic Defense: 10 | HP: 2573 |
Mana: 493 | Attack Speed: 0.8 |
HP Regen: 36 | Mana Regen: 18 |
Basic Crit Chance: 0 | Skill Crit Chance: 0 |
Tips & Tricks
Most mages aren’t as durable as Alice, who has life-steal and escapes in her moves. This can allow you to play aggressively, as long as you keep in mind the position of the enemy team and their cooldowns.
Items
Demon Shoes and Genius Wand give Alice some nice early mana sustain and help weaken opponents.
Late game items like Holy Crystal and Blood Wings help pad her health even more to sustain her and also greatly increase her magic power.
Utilizing a mix of offensive mage items and defensive ones allows Alice to endure teamfights.
Abilities
Alice’s first special move gives her some nice mobility that can help her escape enemy ambushes or help close the distance when pursuing low health targets.
Special Ability two, Blood Awe, is a powerful crowd control ability immobilizing enemies in an area of effect, perfect for if anyone gets too close — or perfect for initiating a fight into a group of enemies that are standing too close to each other.
Both of her special abilities synergize with her ultimate. Alice can blink in with Flowing Blood, stun enemies with Blood Awe and then unleash her area of effect ultimate, absorbing and healing up for damage that she may have taken in the process.
Emblems
Alice best utilizes the Mage Emblems, and points can be utilized to the player’s liking. The only talent that seems unnecessary is Contract; Alice has built in sustain and doesn’t need this like some other mages might.
The high Magic Power ratio on her moves makes Magic Worship a smart choice, adding more damage to her arsenal and making her combos even more deadly.
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