Karrie: Lost Star
Mobile Legends’ Karrie is a deadly marksman that uses deadly lightwheels to deal True Damage to enemies, scaling off their total health.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Karrie is in the Season 15 tier list.
Recommended Karrie Builds
Demon Hunter Sword +35 Physical Attack +25% Attack Speed Unique Passive – ‘Devour’: Basic attacks deal 9% of the target’s current HP as additional physical damage up to 60 against creeps and minions. Each basic attack grants 4% Physical Lifesteal for 3 seconds, stacking 5 times. | Swift Boots +15% Attack Speed +40 Movement Speed | Golden Staff +65 Physical Attack +30% Attack Speed Unique Passive – ‘Swift’: Unable to increase crit chance. Every 1% of Crit Chance gained increases Attack Speed by 1% instead. Unique Passive – ‘Endless Strike’: Basic attacks add a stack of Endless Strike. After 2 stacks of Endless Strike, the effect of the next basic attack is triggered three times. | Corrosion Scythe +50 Physical Attack +5% Movement Speed +25% Attack Speed Unique Passive – ‘Corrosion’: Basic attacks have a 50% chance of slowing the enemy unit by 30%. Ranged basic attacks only slow enemies by 15%.. Unique Passive – ‘Impulse’: When basic attacks damage enemies, increase attack speed by 8%. Stacks 5 times. Lasts 3 seconds. | Endless Battle +65 Physical Attack +25 Mana Regen +250 HP +10% Cooldown Reduction +5% Movement Speed +15% Physical Lifesteal Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown. Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%. | Immortality +800 HP +40 Physical Defense Unique Passive – ‘Ressurect’: Upon taking fatal damage, resurrect 2 seconds later with 15% health and a 300-1000 HP shield that lasts 3 seconds (scaling with level.) 180 second cooldown. |
Marksman Emblem: Bravery, Swift, Electro Flash
Champion Stats
Lightwheel Mark
Karrie adds a Lightwheel Mark to enemies with each Basic Attack or Skill. When Lightwheel Mark stacks five times, the mark becomes actual lightwheels, piercing the target and dealing True Damage equal to 7-13% of the target’s Max HP.
Damage against creeps is no more than 300.
Spinning Lightwheel
Karrie releases flywheels and deals Physical Damage along its path. When the flywheels reach their destination, they deal additional damage to nearby enemies and slow them by 80% continuously for one second.
Phantom Step
Karrie moves in a designated direction, releasing a lightwheel to the nearest enemy, dealng Physical Damage and adding a Lightwheel Mark.
While in Dual Wield Mode, she releases two lightwheels.
Speedy Lightwheel
Karrie enters Dual Wield Mode. For the next 6 seconds, her movement speed is increased by 20%, releasing 2 Lightwheels on each Basic Attack. Each Basic Attack deals less damage (50-56%), and her Attack Speed is reduced by 20%.
Movement Speed: 240 | Physical Attack: 120 |
Magic Power: 0 | Physical Defense: 17 |
Magic Defense: 10 | HP: 2578 |
Mana: 440 | Attack Speed: 0.8396 |
HP Regen: 40 | Mana Regen: 15 |
Basic Crit Chance: 0 | Skill Crit Chance: 0 |
Tips & Tricks
Karrie is a deadly marksman, capable of pumping out incredible damage to targets via her passive. When playing her, you should be aiming to stack as many Lightwheel Marks on targets as possible.
As a marksman, Karrie needs to stay in the back lines, firing at whoever is closest to her while repositioning herself to be as safe as possible. Your team will rely on you and your heavy sustained damage — and you can’t put out any damage if you’re dead!
Items
Karrie’s Item Build plays to her passive’s strength, aiming to ramp up her attack speed and on-hit effects to get the most out of each basic attack.
Demon Hunter Sword helps her greatly increase her attack speed and also comes with a nice effect — dealing 9% of the target’s current health as additional damage. When paired with her lightwheels, Karrie can be stacking enormous amounts of damage on single targets, especially tanks who would be leading the charge, allowing her to stay at a safe distance from their melee range and melt them.
Swift Boots are the natural choice for a marksman, and they further boost Karrie’s Attack Speed.
Golden Staff limits Karrie’s ability to critically strike, but grants her bonus attack speed instead and the item’s Endless Strike passive allows her the opportunity to get 3 basic attacks in one hit.
Playing with items that enhance and buff Karrie’s auto attacks is a no-brainer. The more times she is able to proc her lightwheel passive, the more times she is able to bust out massive percentage-based damage, making her a true late game monster.
Abilities
As a fragile marksman, you will primarily be focused on using your Basic Attacks to inflict damage and your abilities to avoid it.
Karrie’s Spinning Lightwheels allows her to slow enemies, great for pursuing them or escaping an ambush.
Her Phantom Step is a great mobility tool, but don’t use it too recklessly. Try to have Phantom Step ready when engaging so that you can reposition as needed to avoid enemy skillshots and crowd control.
Use Karrie’s Ultimate ability when needing to melt through hefty targets; entering Dual Wield applies double the lightwheel marks, enabling her to deal that percentage-based damage even faster at the expense of some attack speed.
Emblems
Using the Marksman Emblem page helps Karrie throughout the stages of the game.
Points in Bravery will boost her physical attack, helping her Basic Attacks deal even more base damage. Swift will up her attack speed, perfect for enabling her to stack lightwheels on enemies that get within range.
Electro Flash helps her regenerate health and gain movement speed, nice things to have when an intense fight is breaking out. Karrie will be better able to kit enemy damage with her Phantom Step and the boosted movement speed, and along with her Physical Lifesteal and the regeneration Electro Flash provides, she should be able to last a little longer, even in a duel if an assassin or mage catches her out of position.
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