Mobile Legends’ Johnson is a durable tank that thrives on initiating fights with powerful crowd control abilities, helping his teammates secure objectives in the process. He is most often played as a roaming support.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Johnson is in the Season 15 tier list.
Recommended Johnson Builds
+10% Cooldown Reduction
+25 Mocement Speed
Active – ‘Encourage’: Increase movement speed of hero and nearby allies by 30%. Increase Physical & Magical Attack by 20%. Lasts 3 seconds. Available every 80 seconds. After receiving Encourage buff, teammates can’t receive Conceal or Encourage again in the next 80s.
Unique Passive – ‘Bravery’: Increase 10% of Physical & Magical Attack and Physical and Magical Defense and 50% of HP & Mana Regen for nearby allies.
Unique Passive – ‘Devotion’: Grants 2 gold and EXP every 4 seconds. During the first 12 minutes of the match, nothing will be gained from minions or creeps when teammates are around you without Roaming Equipment (or those with Roaming Equipment and higher EXP/Gold.) They will share the entire EXP and Gold.
Unique Passive – ‘Thriving’: Gains an extra 25% Gold and EXP with assists. If you have the lowest gold on your team, gold gained via ‘Devotion’ is increased to 20 per 4 seconds. If you have the lowest experience on your team, EXP gained via ‘Devotion’ is increased to 35 per 4 seconds.
+22 Physical Defense
+40 Movement Speed
Unique Passive – ‘Valor’: Physical defense will go up 5 for each basic attack received, up to 25. Lasts 3 seconds.
+90 Physical Defense
Unique Passive – ‘Vengeance’: Deal 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.
+62 Magic Defense
+20 HP Regen
Unique Passive – ‘Shield’: Grants a shield of 170-1150 HP every 30 seconds, increasing as the match goes on.
+10% Cooldown Reduction
Unique Passive – ‘Demonize’: Reduces damage taken by 50% when health is below 40% and increases Physical Lifesteal by 30%. Lasts 5 seconds. 50 second cooldown.
+40 Physical Defense
Unique Passive – ‘Ressurect’: Upon taking fatal damage, resurrect 2 seconds later with 15% health and a 300-1000 HP shield that lasts 3 seconds (scaling with level.) 180 second cooldown.
Tank Emblem: Firmness, Fortress, Brave Smite
When Johnson’s HP falls lower than 30%, he generates a shield that absorbs 300(+700% Physical Defense) points of damage for 10s. 100 second cooldown.
Johnson throws a spanner in the designated direction dealing Magic Damage scaling off his Total Physical Defense to enemies in its path. Enemies in the area that the spanner lands will be stunned for 0.8 seconds.
Johnson raises his shield, continuously dealing Magic Damage (scaling off Total Physical Defense) forwards in a fan-shaped range and slowing enemies.
While holding the shield, Johnson can cast Basic Attacks and skills.
Passive: Permanently increases Physical Defense by 10%.
Active: Johnson jumps up and transforms into a car, accelerating over time. A teammate can get in the car when it’s moving slowly, rushing along with Johnson. The car explodes upon hitting an enemy, stunning the target and nearby enemies for 0.5-1s and dealing Magic Damage according to the car’s speed.
After the explosion, the ground will be electrified, slowing enemies and dealing Magic Damage to those who are in the area.
While the car is going slowly, tap the skill Throttle again to move faster. Tap Brake to stop immediately.
|Movement Speed: 255||Physical Attack: 112|
|Magic Power: 0||Physical Defense: 27|
|Magic Defense: 10||HP: 2809|
|Mana: 0||Attack Speed: 0.826|
|HP Regen: 42||Mana Regen: 12|
|Basic Crit Chance: 0||Skill Crit Chance: 0|
Tips & Tricks
The high mobility on Johnson’s ultimate (and the ability to bring an ally with him) makes him a unique tank, and his AoE crowd control abilities make him a powerful asset to his team when played properly.
As a tank, Johnson is able to jump into a fight and push objectives, but he needs allies with him to deal damage while he controls enemies for them.
During the laning phase, roam around the map and help allies who are in trouble (or help allies raise trouble by forcing fights that are to your team’s advantage.)
When team fights begin to break out, group up with your allies and unleash devastation on the enemy team. Remember to protect the damage dealers on your team who are performing well and always fight over objectives. Win fights that secure towers and jungle objectives like Turtle and Lord to help your team win the game.
Johnson wants to build as much Physical Defense as possible, because his moves deal Magic Damage scaling with this stat.
Start with your Support Item, Courage Mask, to better enable you to roam around the map helping allies without losing much gold or experience.
Then build your Warrior Boots, adding to your Physical Defense. Blade Armor is another great item for Johnson, raising his physical defense and helping him reflect Basic Attack damage on enemies.
Don’t forget to build some Magic Resistance though (especially if the enemy team is heavy with mages.) Items like Athena’s Shield can help Johnson not be burst down too easily by mages.
It’s Johnson’s job to get into the thick of a fight and crowd control enemies for his allies.
Don’t be afraid to initiate fights for your allies with your ultimate ability. Enemies can be further controlled with Deadly Pincers.
Electromag Rays can be used to apply AoE magic damage to enemies — and don’t forget, Johnson can use his other skills and Basic Attacks while it’s active!
Tank Emblems help Johnson beef up as much as possible (which also helps his damage output!) Firmness and Fortress both boost his Physical Defense.
Brave Smite restores health when crowd controlling enemies, perfect for Johnson. All of his moves apply slows, stuns, etc. on enemies.