Granger: Death Chanter
Mobile Legends’ Granger is a powerful burst marksman that uses heavy critical attacks to destroy his enemies.
Check out recommended items, emblems, spells as well as tips and tricks below and see how strong Granger is in the Season 15 tier list.
Recommended Granger Builds
+30 Physical Attack
+15% Physical PEN
+50% Damage to Monsters
Unique Passive – ‘Breakout’: Every 10 seconds, the next basic attack will deal a minimum extra 50 points of True Damage (increasing with level) and slow enemies by 30% for one second. Using basic attacks reduces the cooldown.
Unique Passive – ‘Greed’: Gain 25% extra EXP when jungling. After killing creeps, restore 4% HP and 10% Mana.
Unique Passive – ‘Gorge’: Killing creeps increases Physical Attack by 4. Stacks 15 times.
Unique Passive: Makes Retribution Battle Spell applicable to enemy heroes, reducing their movement speed by 70% and dealing a small amount of True Damage over 3 seconds. Buying other advanced jungling equipment disables this effect.
+10% Cooldown Reduction
+40 Movement Speed
Blade of Despair
+170 Physical Attack
+5% Movement Speed
Unique Passive – ‘Despair’: Attacking enemy units with less than 50% health increases the hero’s Physical Attack by 25% for 2 seconds. Takes effect before damage is dealt.
+65 Physical Attack
+25 Mana Regen
+10% Cooldown Reduction
+5% Movement Speed
+15% Physical Lifesteal
Unique Passive – ‘Divine Justice’: After using a skill, the next basic attack will deal an extra 70% of Physical Attack as True Damage. 1.5s cooldown.
Unique Passive – ‘Chase Fate’: When Divine Justice is triggered, it increases the hero’s movement speed by 10%.
+65 Physical Attack
+25% Crit Chance
+40% Crit Damage
Unique Passive – ‘Doom’: Critical hits increase the hero’s physical attack by 5% for 2 seconds.
+60 Physical Attack
+40% Physical PEN
Unique Passive – ‘Armor Buster’: Basic Attacks ignore 20% of a turret’s defense.
Assassin Emblem: Bravery, Invasion, Bounty Hunter
Granger can fill his gun with 6 bullets at a time. The 6th bullet deals Critical Damage.
Granger’s Basic Attacks deal more damage, but he only gains 50% Attack Speed from Equipment and Emblems.
Granger fills his gun with all bullets and shoots them forward. Each bullet deals Physical Damage to enemies.
Granger blinks in the designated direction. His next two Basic Attacks deal 10% Extra Damage within the next 5 seconds.
Each time Rhapsody hits an enemy hero, Rondo’s cooldown is reduced by 0.5 seconds.
Granger transforms his violin into a super cannon and fills it with bullets. He then shoots two super bullets forward at a time.
Super Bullets ignore minions and will only hit enemy heroes, exploding and dealing Physical Damage to enemies nearby and slowing them by 80%.
Each time Granger shoots a Super Bullet, he can move to another location.
|Movement Speed: 240||Physical Attack: 100|
|Magic Power: 0||Physical Defense: 15|
|Magic Defense: 10||HP: 2370|
|Mana: 0||Attack Speed: 0.818|
|HP Regen: 27||Mana Regen: 0|
|Basic Crit Chance: 0||Skill Crit Chance: 0|
Tips & Tricks
Granger is a marksman, but he plays more like an assassin with his crit damage allowing him to burst targets down rapidly. Once he has a few items, Granger can be an unstoppable menace, especially if he gets ahead of the enemy team with a few kills.
As a marksman, Granger needs to stay in the backline of team fights, using his critical shots on key targets if possible. His high range and even larger range ultimate allow him to keep his distance while still inflicting high damage. Work with your team to push objectives together, with Granger’s damage allowing the team to plow through enemies and take turrets.
Raptor Machete allows Granger to farm jungle camps with ease, useful if he is jungling and ganking for his team. It also helps him secure the red buff more easily, which adds to his power considerably.
Magic Shoes reduce Granger’s cooldowns, allowing him to be both more mobile and output more damage with Rhapsody.
Blade of Despair is Granger’s first power spike, adding massive attack and allowing him to come online to start taking down targets. Building other attack items after this makes Granger a glass cannon, but one that is truly capable of plowing through enemy teams that aren’t focusing him or don’t have the power to lock him down.
As a marksman, much of Granger’s power comes from his Basic Attacks. Keeping an eye on your final bullet and using it on key targets is important. Granger will reload the bullets in his gun if out of combat, so it must be done in the heat of the moment. Try and focus whoever is nearest to you (like the tank) but if you see an opportunity to blink forward to land a critical shot on a more fragile target, it may be worth it to heavily burst them down with one click (especially mid-fight, when much of the enemy’s crowd control has been used up.)
Rhapsody lets Granger fire all of his bullets immediately, reloading his gun and letting loose. Try to use Rhapsody smartly; it would be a waste to use it when you have a critical bullet waiting, because it will reload the gun immediately and spend all six bullets. You can also use Rondo while firing Rhapsody, perfect for chasing after enemies or firing back at them as you retreat.
Rondo is a great ability for dodging enemy skill shots and empowering your own attacks. Try to combine Rondo’s damage boost with Granger’s final bullet for even more burst damage.
Death Sonata, Granger’s ultimate ability, gives him even more ranged power and adds some nice utility to his kit. Death Sonata can be used to snipe fleeing targets and slow them, allowing for your team to follow up easily. It’s splash damage is powerful, and Granger can use his blink inbetween firing to reposition, allowing Death Sonata to be used more offensively (or defensively if the enemies begin to collapse on him while he is otherwise immobile in it.)
Try to use Death Sonata in a way that your team gets the ultimate benefit out of it. Finishing off a low health target is a great use of it. as is slowing enemies who are trying to escape, making it easier for your team to chase them down. As enemies get smarter and more organized, they will find ways to dodge Death Sonata or avoid dying to it. It doesn’t offer the immediate burst his basic attacks do, but it more than makes up for that with its utility when used strategically.
Granger benefits most from the Assassin emblem page, with upgrades in Bravery and Invasion giving him added attack and physical penetration.
The Bounty Hunter talent grants extra gold for kills, helping Granger acquire his expensive damage items more quickly and snowball faster.